you will learn from this course
1-Display, position, and move filled shapes for retro and prototype gameplay
2-Move a ball around your game space such that it bounces off boundaries
3-Handle real-time mouse input
4-Detect and respond to simple collisions
5-Program very basic artificial intelligence
6-Keep and display score during play
7-Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't
8-Define and code a win condition and end state for your game
watching this course : 340,000+
Time : 2:10:00
language : english
link of this course : >HERE<
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