you will learn from this course

1-Display, position, and move filled shapes for retro and prototype gameplay

2-Move a ball around your game space such that it bounces off boundaries

3-Handle real-time mouse input

4-Detect and respond to simple collisions

5-Program very basic artificial intelligence

6-Keep and display score during play

7-Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't

8-Define and code a win condition and end state for your game

watching this course : 340,000+

Time : 2:10:00

language : english

link of this course : >HERE<