WHAT YOU WILL LEARN FROM THIS COURSE

1.Display, position, and move filled shapes for retro and prototype gameplay

2.Move a ball around your game space such that it bounces off boundaries

3.Handle real-time mouse input

4.Detect and respond to simple collisions

5.Program very basic artificial intelligence

6.Keep and display score during play

7.Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't

8.Define and code a win condition and end state for your game

watching this course : 342,435+

Time : 2:10:00

language : English

Link of this course : *Here