WHAT YOU WILL LEARN FROM THIS COURSE
1.Display, position, and move filled shapes for retro and prototype gameplay
2.Move a ball around your game space such that it bounces off boundaries
3.Handle real-time mouse input
4.Detect and respond to simple collisions
5.Program very basic artificial intelligence
6.Keep and display score during play
7.Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't
8.Define and code a win condition and end state for your game
watching this course : 342,435+
Time : 2:10:00
language : English
Link of this course : *Here
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